Solo Projects
Curious about what I have worked on outside of a team? On this page you will be able to find various projects projects I have worked on, combining Game, Level and Narrative design in my work. feel free to browse through the projects.
Specialisation Project.A single player horror level developed in the Amnesia: The Dark Descent. The level is built with assets and sounds from the level editor, and the events are done with scripting. The level is designed to deliver an interactive narrative experience.
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Single Player Horror LevelA single player horror level developed in the UDK development kit. The level is mainly built with assets from the UDK development kit, some assets are imported from a external source. The level is fully scripted and functional and delivers a gripping horror experience
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Unreal Multiplayer DeathmatchWith the theme "Star Wars" I created a whitebox level for a four player deathmatch modeled after the mining station on Mustafar(where Obi Wan Kenobi and Anakin Skywalker have their final battle in the third and latest star wars movies).
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Paper PrototypeA paper prototype of the Halo Reach game, its ruleset allowed the designer to accurately test the AI of the game, while still using the majority of the feature that game offered.
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